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XAMK- video game creation help
#1
So I'm currently almost finished with my video game creation cert from XAMK, but I wanted to ask on here for help with the final project. (Snake Game)

I believe a few people on this forum have already completed this cert and thus why I wanted to ask. How are we supposed to do the final assignment for the snake game. 
For context it's coded in C# and visualized in Unity. It's a normal Android snake game, up till this point we have added the basics, such as the snake itself, the egg which gets eaten and the walls. However, for the assignment we need to add a spike that can kill this snake and for that reason "restart" the game. The spikes should increase by 1 for every new level. 

I'm very new to programming and am finding it hard to find resources online on how I would do this correctly. Can anyone help me with this?
In progress:
XAMK: Video Game Creation certificate (8/13 courses completed)
Metropolia: Multiple Courses (In Progress: IT Services Sales and Marketing)

Completed:
Sophia: 62 credits
i-to-i: 180-hour TEFL certificate (DEAC- accredited)
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#2
I suggest checking out the Discord. It should've been mentioned in one of the emails you got from XAMK.
In progress:
TESU - BA Computer Science; BSBA CIS; ASNSM Math & CS; ASBA

Completed:
Pierpont - AAS BOG
Sophia (so many), The Institutes (old), Study.com (5 courses)
ASU: Human Origins, Astronomy, Intro Health & Wellness, Western Civilization, Computer Appls & Info Technology, Intro Programming
Strayer: CIS175, CIS111, WRK100, MAT210
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#3
Of course, I'd be happy to help you with your final project for the Snake Game! Adding the spike obstacle and implementing the level progression is a great way to enhance your game. I'll guide you through the steps you can take to achieve this.

Creating the Spike Object:
Start by creating a new GameObject in Unity for the spike. You can design the spike's appearance using Unity's built-in tools or import a sprite if you have one. Place the spike appropriately within your game scene.

Collision Detection:
You'll need to detect collisions between the snake's head and the spike. You can achieve this by using Unity's built-in physics and collider components. Attach a collider (such as a Box Collider 2D) to both the snake's head and the spike GameObject. Then, write a script to handle the collision detection.
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